Here is a quick run-through of the fishing mechanics: As such, most AFK fishing designs involve exploiting bugs that get fixed in the next update.ġ.16 AlexBMinecraft's Bedrock-friendly design Mojang also does not want to allow AFK fishing in Bedrock Edition. Note: None of these work in Bedrock Edition, due to how tripwires and doors work. A design by Rays Works uses sculk sensors to detect a bobber sinking into the water when loot bites, triggering the sensor and forcefully causing the player to reel the bobber in via trapdoors activated by a sculk sensor. Snapshot 20w49a added the Sculk Sensor, which powered a new generation of AFK fishing farms. These aren't as fast as the pre-1.16 designs. The current designs use a timer to approximate how long it'll take to catch a fish, and then forcefully cause the player to reel it in via trapdoors activated on a redstone timer. Now, in order to get treasure loot, the bobber will need to be in a 5x5x4 area of water, air, or Lily Pads. Snapshot 20w12a changed how fishing worked. For these, they can only be truly AFK if it is held down by something besides a person. For some AFK farms, it is required to hold down a button or key. The ideal rod is Lure III, Luck of the Sea III, Unbreaking III and Mending. It’s a good idea to use an automatic fishing rod dropper to supply new fishing rods when the previous one breaks. Pre-1.16, automatic fish farming involves right-clicking a door with tripwire above it and hoppers for collection.
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