Step 5: Check the panel sitting in the middle of the room, then return to the holographic book for your next clue, and a question. Step 4: Check the pink symbols above the nucleus to see the pattern: bird, bird, bird, flower, human. Step 3: The holographic book will reveal that the wind symbol is equivalent to zero. Step 2: Go to the machine slotted in the wall, and insert all 13 cards. Step 1: Before you do anything else, collect all of the cards scattered around the room. The game also has an adventure game sequel, "Zero Time Dilemma".īad Endings with Story 3.0 Built-in Flowchart 3.0 Confinement 3.0 Death Game 3.0 Infodumping 3.0 Interactive Adventure Game 3.0 Male Protagonist 3.0 Moon S 3.0 Suspense 3.0 Time Travel S 3.0 Unlockable Routes 3.0 Death of Protagonist S 3.0 ADV 3.0 Realtime 3D 2.9 Escape Game 2.9 Death of Heroine S 2.9 Open Ending(s) S 2.9 One True End 2.9 Puzzle Game 2.9 Death of Hero S 2.8 ESP S 2.8 Multiple Route Mystery 2.8 Mystery 2.8 Bad Ending(s) 2.8 Bad True End S 2.8 Blind Choices 2.8 Multiple Endings 2.8 More Than Seven Endings 2.8 Science Fiction 2.8 No Sexual Content 2.8 No Romance Plot 2.8 Branching Plot 2.7 Early Branching Plot 2.7 Murder Mystery S 2.7 Betrayal S 2.6 Clone Hero S 2.6 Villainous Hero S 2.6 Cliffhanger Ending S 2.6 Terrorism S 2.6 Enforced Playing Order 2.5 Homicide S 2.5 Oyaji Hero 2.4 Metafiction S 2.4 High Amount of Bad Endings 2.4 Location Display 2.3 Playtime Counter 2.3 Protagonist with a Face 2.3 Robot Heroine S 2.3 Suicide S 2.3 Flashback 2.2 White Haired Hero 2.2 White Haired Heroine 2.2 White Haired Protagonist S 2.2 Oyaji Protagonist S 2.2 Breaking the Fourth Wall S 2.2 Ending List 2.2 Unlockable Epilogue S 2.2 Lip Sync 2.1 Game Over 2.1 Brief NVL Scenes 2.0 Future Forecasting S 2.0 Major Antagonist S 2.0 Mars 2.0 Secret Society S 2.0 Unlockable Event 1.9 Non-Japanese Voice Acting 1.8 Achievements 1.8 Side Portraits 1.8 Difficulty Settings 1.7 Unlockable Choices 1.6 Short Common Route 1.5 Fake Choices 1.4 Mind Screw S 1.3 Hard Science Fiction 1.3 Other Perspectives S 1.2 Choices with 4 or More Options 1.0 Multi-Selection Choices S 1.0 Fear of Death 0.9 Horror 0.7 Meaningless Choices 0.7 Only One Good Ending S 0.6 Shota Hero 0.The transporter room is one of the locked room puzzles D-Team will face in Zero Time Dilemma. What’s in store for Sigma, Phi, and the seven others they eventually meet? Why have these nine been chosen, and most importantly, who will they ally with and who will they betray? After discovering they are unable to escape the elevator, a strange rabbit appears, introducing itself as “Zero III.” Zero III explains that they are about to play the “Nonary Game: Ambidex Edition,” a deadly game of life and death. He wakes up in an elevator with a girl named Phi. Virtue’s Last Reward follows the trials and tribulations of Sigma, who is drugged and kidnapped from his university. Kyokugen Dasshutsu ADV: Zennin Shibou Death (Web, 2011) Wikipedia (en), Wikipedia (ja), Wikidata, MobyGames, HowLongToBeat, IGDB, VNStat Prequel Kyokugen Dasshutsu - 9-Jikan 9-Nin 9. ![]() ![]() ![]() VLR, Extreme Escape Adventure: Good People Die, Zero Escape Volume 2Īksys Games & Rising Star Games & Spike Chunsoft Kyokugen Dasshutsu ADV - Zennin Shibou Desu
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